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	<title>Comments for mylittlepwnage</title>
	<atom:link href="http://blog.mylittlepwnage.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mylittlepwnage.com</link>
	<description>Out of the frying pan and into the punch in the face.</description>
	<lastBuildDate>Fri, 01 Jan 2010 02:15:48 +1300</lastBuildDate>
	
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		<title>Comment on Carpets this thick! by TrAnWhiZ</title>
		<link>http://blog.mylittlepwnage.com/2009/01/17/carpets-this-thick/comment-page-1/#comment-159</link>
		<dc:creator>TrAnWhiZ</dc:creator>
		<pubDate>Fri, 01 Jan 2010 02:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=140#comment-159</guid>
		<description>&lt;p&gt;I agree with what you say about the script and the dialogue (so-bad-its-good) but personally I like it and it sets me in a pretty good mood while playing.&lt;/p&gt;

&lt;p&gt;Sure it&#039;s not what we expected with the title  &#039;Prince of Persia&#039; and if you ask me, this game is shouldn&#039;t be called PoP because its very different by a lot of aspects (realism, story, graphics, characters...), either way this game is pretty damn good, and I like it very much.&lt;/p&gt;

&lt;p&gt;Also, the voice action doesn&#039;t seem so bad to me, it actually sounds good most of the times they speak.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I agree with what you say about the script and the dialogue (so-bad-its-good) but personally I like it and it sets me in a pretty good mood while playing.</p>

<p>Sure it&#8217;s not what we expected with the title  &#8216;Prince of Persia&#8217; and if you ask me, this game is shouldn&#8217;t be called PoP because its very different by a lot of aspects (realism, story, graphics, characters&#8230;), either way this game is pretty damn good, and I like it very much.</p>

<p>Also, the voice action doesn&#8217;t seem so bad to me, it actually sounds good most of the times they speak.</p>]]></content:encoded>
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		<title>Comment on Poignant shit by nb</title>
		<link>http://blog.mylittlepwnage.com/2009/11/04/poignant-shit/comment-page-1/#comment-158</link>
		<dc:creator>nb</dc:creator>
		<pubDate>Thu, 05 Nov 2009 13:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=662#comment-158</guid>
		<description>&lt;blockquote&gt;Unless you have the monopoly.&lt;/blockquote&gt;

&lt;p&gt;Fairly sure nobody&#039;s cornered the market on RFCs yet...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<blockquote>Unless you have the monopoly.</blockquote>

<p>Fairly sure nobody&#8217;s cornered the market on RFCs yet&#8230;</p>]]></content:encoded>
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		<title>Comment on Poignant shit by Cams</title>
		<link>http://blog.mylittlepwnage.com/2009/11/04/poignant-shit/comment-page-1/#comment-157</link>
		<dc:creator>Cams</dc:creator>
		<pubDate>Thu, 05 Nov 2009 10:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=662#comment-157</guid>
		<description>&lt;blockquote&gt;
  &lt;blockquote&gt;
    &lt;p&gt;we don’t network with you.
    Unless you have the monopoly.&lt;/p&gt;
  &lt;/blockquote&gt;
&lt;/blockquote&gt;

&lt;p&gt;Great article you linked to btw.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<blockquote>
  <blockquote>
    <p>we don’t network with you.
    Unless you have the monopoly.</p>
  </blockquote>
</blockquote>

<p>Great article you linked to btw.</p>]]></content:encoded>
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		<title>Comment on Poignant shit by nb</title>
		<link>http://blog.mylittlepwnage.com/2009/11/04/poignant-shit/comment-page-1/#comment-156</link>
		<dc:creator>nb</dc:creator>
		<pubDate>Wed, 04 Nov 2009 10:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=662#comment-156</guid>
		<description>&lt;p&gt;Halfway there. I think the saying is &quot;[we believe in] rough consensus and running code.&quot;&lt;/p&gt;

&lt;p&gt;Because the Internet is a cooperative network - and if you don&#039;t cooperate, we don&#039;t network with you.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Halfway there. I think the saying is &#8220;[we believe in] rough consensus and running code.&#8221;</p>

<p>Because the Internet is a cooperative network &#8211; and if you don&#8217;t cooperate, we don&#8217;t network with you.</p>]]></content:encoded>
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		<title>Comment on Google Wave by SCdF</title>
		<link>http://blog.mylittlepwnage.com/2009/10/29/google-wave/comment-page-1/#comment-155</link>
		<dc:creator>SCdF</dc:creator>
		<pubDate>Thu, 29 Oct 2009 02:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=660#comment-155</guid>
		<description>&lt;blockquote&gt;
  &lt;p&gt;ya gimme!&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Done (they take a few days to appear)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<blockquote>
  <p>ya gimme!</p>
</blockquote>

<p>Done (they take a few days to appear)</p>]]></content:encoded>
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		<title>Comment on Google Wave by chronic</title>
		<link>http://blog.mylittlepwnage.com/2009/10/29/google-wave/comment-page-1/#comment-154</link>
		<dc:creator>chronic</dc:creator>
		<pubDate>Thu, 29 Oct 2009 01:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=660#comment-154</guid>
		<description>&lt;p&gt;ya gimme!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>ya gimme!</p>]]></content:encoded>
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		<title>Comment on This is your brain under construction by nihilist</title>
		<link>http://blog.mylittlepwnage.com/2009/10/17/this-is-your-brain-under-construction/comment-page-1/#comment-153</link>
		<dc:creator>nihilist</dc:creator>
		<pubDate>Thu, 22 Oct 2009 12:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=645#comment-153</guid>
		<description>&lt;p&gt;Holy Blueberry fuck muffins.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Holy Blueberry fuck muffins.</p>]]></content:encoded>
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		<title>Comment on Heavy Rain: I&#8217;m going to have to buy a goddamn ps3, aren&#8217;t I? by SCdF</title>
		<link>http://blog.mylittlepwnage.com/2009/10/01/heavy-rain-im-going-to-have-to-buy-a-goddamn-ps3-arent-i/comment-page-1/#comment-152</link>
		<dc:creator>SCdF</dc:creator>
		<pubDate>Thu, 01 Oct 2009 10:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=629#comment-152</guid>
		<description>&lt;blockquote&gt;
  &lt;p&gt;You forgot STRONGGGG BADDDD! Wonder what Telltale has planned next, they’ve pretty much done everything else. Indiana Jones and the Fate of Atlantis, maybe?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;They could do another Full Throttle... not sure who has the license for that though. They could do new IP, but I imagine they&#039;re trying build up enough cheddar so that they can make a proper go of it.&lt;/p&gt;

&lt;p&gt;Replace &#039;imagine&#039; with &#039;hope&#039; for more accuracy.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<blockquote>
  <p>You forgot STRONGGGG BADDDD! Wonder what Telltale has planned next, they’ve pretty much done everything else. Indiana Jones and the Fate of Atlantis, maybe?</p>
</blockquote>

<p>They could do another Full Throttle&#8230; not sure who has the license for that though. They could do new IP, but I imagine they&#8217;re trying build up enough cheddar so that they can make a proper go of it.</p>

<p>Replace &#8216;imagine&#8217; with &#8216;hope&#8217; for more accuracy.</p>]]></content:encoded>
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		<title>Comment on Heavy Rain: I&#8217;m going to have to buy a goddamn ps3, aren&#8217;t I? by SCdF</title>
		<link>http://blog.mylittlepwnage.com/2009/10/01/heavy-rain-im-going-to-have-to-buy-a-goddamn-ps3-arent-i/comment-page-1/#comment-151</link>
		<dc:creator>SCdF</dc:creator>
		<pubDate>Thu, 01 Oct 2009 10:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=629#comment-151</guid>
		<description>&lt;blockquote&gt;
  &lt;p&gt;The detective steps into the pool of blood?!&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;:s I didn&#039;t notice that one.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;I thought an interesting idea in the quick time scene would be to have different choices in the quicktime events as well e.g, mashing Triangle would extert forward pressure while wrestling for the gun, Square would involve kicking the guy while still wrestling for the gun, etc). The idea behind that you still have to make action choices, instead of plot choices that affect how the story progresses. Could be a nice blend of action and pick your path storytelling.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;It&#039;s an interesting idea, but yeah, it&#039;s another point on a continuum, and what these guys are aiming for is more to the &#039;pick a path&#039; side of things than that.&lt;/p&gt;

&lt;p&gt;In Fahrenheit at least, the system made for some extremely effective tension, although tbh that was primarily the amazing camera work / scene construction and was only once actually a result of QTEs.&lt;/p&gt;

&lt;p&gt;You were in your office and you &#039;hallucinated&#039; giant bugs that dropped from the ceiling. You panic and try to escape the office. Queue endless QTEs jumping left and right and dodging these giant fucking bugs jumping out at you. They get faster and faster and finally you role out of the way of one of them and grab a door handle and start trying to open it, and all these QTE symbols pop up on the screen and you can&#039;t keep up &lt;strong&gt;and they&#039;re too fast and FUUUUUCCCCKKKK.&lt;/strong&gt; Then the scene shifts and the character is like, lying on the ground with all his office coworkers peering overhim with &#039;wtf is up with this retard&#039; looks on their faces.&lt;/p&gt;

&lt;p&gt;But most of the awesome of Fahrenheit was not in QTEs but in clever use of split screen, where they build tension by having you do something in the main part of the screen while having another portion of the screen artfully show &#039;your demise&#039; in another. So there is a scene where you have to search your office and remove incriminating evidence that puts you at a crime scene before the cops show up. On the main part of the screen is you, and the bottom 20% is another scene showing the feet of the cop in the lift... walking to reception... talking to the receptionist finding out where your office is... walking to your office... getting to your door... it&#039;s really pretty cool.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<blockquote>
  <p>The detective steps into the pool of blood?!</p>
</blockquote>

<p>:s I didn&#8217;t notice that one.</p>

<blockquote>
  <p>I thought an interesting idea in the quick time scene would be to have different choices in the quicktime events as well e.g, mashing Triangle would extert forward pressure while wrestling for the gun, Square would involve kicking the guy while still wrestling for the gun, etc). The idea behind that you still have to make action choices, instead of plot choices that affect how the story progresses. Could be a nice blend of action and pick your path storytelling.</p>
</blockquote>

<p>It&#8217;s an interesting idea, but yeah, it&#8217;s another point on a continuum, and what these guys are aiming for is more to the &#8216;pick a path&#8217; side of things than that.</p>

<p>In Fahrenheit at least, the system made for some extremely effective tension, although tbh that was primarily the amazing camera work / scene construction and was only once actually a result of QTEs.</p>

<p>You were in your office and you &#8216;hallucinated&#8217; giant bugs that dropped from the ceiling. You panic and try to escape the office. Queue endless QTEs jumping left and right and dodging these giant fucking bugs jumping out at you. They get faster and faster and finally you role out of the way of one of them and grab a door handle and start trying to open it, and all these QTE symbols pop up on the screen and you can&#8217;t keep up <strong>and they&#8217;re too fast and FUUUUUCCCCKKKK.</strong> Then the scene shifts and the character is like, lying on the ground with all his office coworkers peering overhim with &#8216;wtf is up with this retard&#8217; looks on their faces.</p>

<p>But most of the awesome of Fahrenheit was not in QTEs but in clever use of split screen, where they build tension by having you do something in the main part of the screen while having another portion of the screen artfully show &#8216;your demise&#8217; in another. So there is a scene where you have to search your office and remove incriminating evidence that puts you at a crime scene before the cops show up. On the main part of the screen is you, and the bottom 20% is another scene showing the feet of the cop in the lift&#8230; walking to reception&#8230; talking to the receptionist finding out where your office is&#8230; walking to your office&#8230; getting to your door&#8230; it&#8217;s really pretty cool.</p>]]></content:encoded>
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		<title>Comment on Heavy Rain: I&#8217;m going to have to buy a goddamn ps3, aren&#8217;t I? by chronic</title>
		<link>http://blog.mylittlepwnage.com/2009/10/01/heavy-rain-im-going-to-have-to-buy-a-goddamn-ps3-arent-i/comment-page-1/#comment-150</link>
		<dc:creator>chronic</dc:creator>
		<pubDate>Thu, 01 Oct 2009 04:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mylittlepwnage.com/?p=629#comment-150</guid>
		<description>&lt;p&gt;You forgot STRONGGGG BADDDD!  Wonder what Telltale has planned next, they&#039;ve pretty much done everything else.  Indiana Jones and the Fate of Atlantis, maybe?&lt;/p&gt;

&lt;p&gt;@pchow; &quot;The idea behind that you still have to make action choices...&quot;&lt;/p&gt;

&lt;p&gt;Geez, different buttons with different actions attached?  At that point it&#039;s practically a game!&lt;/p&gt;

&lt;p&gt;Definitely worth googling &quot;ergon/logos&quot; for a nicely presented (albeit entirely textual) look at interactive storytelling in real time.&lt;/p&gt;

&lt;p&gt;(disclaimer: didn&#039;t watch the video, &lt;/3 filtering proxies)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You forgot STRONGGGG BADDDD!  Wonder what Telltale has planned next, they&#8217;ve pretty much done everything else.  Indiana Jones and the Fate of Atlantis, maybe?</p>

<p>@pchow; &#8220;The idea behind that you still have to make action choices&#8230;&#8221;</p>

<p>Geez, different buttons with different actions attached?  At that point it&#8217;s practically a game!</p>

<p>Definitely worth googling &#8220;ergon/logos&#8221; for a nicely presented (albeit entirely textual) look at interactive storytelling in real time.</p>

<p>(disclaimer: didn&#8217;t watch the video, &lt;/3 filtering proxies)</p>]]></content:encoded>
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